Customised Learning Experience
Interactive Learning Content
The modern-day learner prefers micro-sized content nuggets presented in an interactive format.
Task and Responsibility Oriented
Designing content to appeal to each level within a corporate structure minimises ambiguity and has an immediate effect on efficiency and increased output. Content is work and task-related so that the learner can apply the newly acquired skills and knowledge.
Personalised Training Content (Adaptive Learning)
Annual Compliance training is repetitive and often invokes a negative reaction with long-term staff members. This solution allows the learner to complete a pre-assessment and based on the results, provides a personalised content set to complete.
“Fundamentally increase productivity by changing
how all employees are trained in the future.”
Adds a completely different dimension by reshaping the learners’ training experience. It promotes the immersive training approach and enhances experiential learning content by adding a highly visual component. It allows users to interact and engage
Augmented realityThe market focus is rapidly changing from classroom-based training to machine training due to the continuous drive for lower costing, time efficiency and readily availability of training interventions. AR-based content leads the evolution to transform the conventional “content push” to the more effective “content pull” approach. The learner “pulls” the content when required in a specific work-related situation, thus providing the learner with real-time and contextualised information. AR empowers learners to have the latest, updated training content within context when and where it is required.
3D Modeling and Videos
Videos ensure that content delivery is standardised, and the experience is consistent. Filmed media allows information to reach the masses, shortening the rollout process and reducing the average training cost per individual. Furthermore, concepts and content details are retained at a higher percentage as information is chunked and target audience specific. The latest available software makes it possible to create interactive videos. The learner is required to decide throughout the scenario, which then alters the outcomes based on the decisions made. This provides a cause and effect experience which may differ every time.
For more information please visit our digital learning micro-site:
Or feel free to Contact Us to arrange a personalised demo.